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    • Rules
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  • Battle sim : Civil War
  • Galley
  • Rules
  • CUF Store
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Rules

 

Safe Zone Facilities:

• Chrono station for gun testing.

• Registration and sign-in desk.

• Seating and staging areas for kit preparation.

• Food and drink points (if applicable).

• Toilets and designated smoking/vaping areas.

• AlphaDelta Store on site for airsoft supplies and essentials.

Remember: The safe zone is a no-fire area. Magazines must be out, chambers clear, and safeties on

at all times. Dry firing is not permitted.

Chrono & Gun Checks

• All guns must be chronoed at the start of the day.

• Any additional guns you wish to use later must also be chronoed and tagged.

• Spot checks may be carried out during the day in the field to ensure compliance.

• It is the player’s responsibility to ensure they follow the site rules and limits.

Failing to do so may result in a site ban and possible legal action.

FPS / Joule Limits

• Standard AEG / Full Auto: 1.13 Joules max.

• DMR (Designated Marksman Rifle): 1.45 Joules max, 20m MED.

• Sniper (Bolt Action only): 2.34 Joules max, 30m MED.

Engagement Rules

• No minimum engagement distance is in place, but use common sense.

– If you come around a corner and someone is very close, aim for their chest plate.

– Do not place your gun directly on their chest.

– A single shot is sufficient.

– Do not come around a corner and light someone up.

• Unless you are using a weapon that has a minimum engagement distance (e.g. DMRs, snipers) –

you should know your MED beforehand.

• No bang kills – if you get the drop on someone, either:

– Use a rubber/foam knife kill. If you have been knife killed, do not call “HIT” – simply raise your hand

and follow the hit-taking rules.

– Place a controlled shot into a safe area (back of plate carrier, back of leg).

• No shots to the back of the head.

• Avoid unnecessary headshots – aim for the body where possible. If only the head is visible, you may

take the shot.

Hit Taking & Medic Rules


• When you are hit, raise your hand and clearly call “HIT.”

• You must keep your hand raised at all times while moving back to your respawn point.

• Move quickly and out of the line of fire – this prevents blocking shots intended for other players.

Medic Rules:

• If medic rules are in play:

– On your first hit, raise your hand and call for a medic.

– A teammate can medic you back into play.

– On your second hit (after using your medic band), you must return to respawn.

Additional Rules:

• Dead men don’t talk – once you are hit, you cannot pass information to live players.

• Friendly fire counts as a kill – watch your shots.

• Ricochets do not count – however, if in doubt, call yourself out.

• Applies to all hits: if in doubt, take yourself out.

Fire Discipline

• Short, controlled bursts only – no overkill.

• Applies to burst-fire guns as well.

• Clear delay between bursts – no trigger tapping to simulate full auto.

• If anyone is caught abusing these rules:

– First, they will be asked to switch to semi-auto only.

– If it continues, they will be asked to sit out of the game.

– If behaviour persists throughout the day, they will be asked to leave the site.

Boundaries

• There is a motorway that runs down the side of the site – do not climb over the fence onto the

motorway.

• Do not shoot at any passing cars, or attempt to assist any motorists that have broken down.

• Anyone caught breaking these rules will be asked to leave the site.

• On the opposite side of the site is the main green running parallel to the motorway – you must stay

within the treeline of the site.

• Other boundaries may be added during the day, and players will be notified by marshals.

Grenade & Pyro Rules

• Grenade kill radius: 5m, unless behind hard cover (solid structures, trees, buildings).

• Soft cover (bushes, foliage, teammates) does not count as protection. If you are within the blast

radius, you are hit.

• Nothing higher than a Mark 5 is permitted on site.

• Smoke grenades: Must only be used outside. Do not throw into structures.

• Please keep all pyro and activity away from the main road running alongside the site.

Site Conduct & Safety

• Do not climb on any structures that are not designed for climbing.

• Do not climb trees – being shot while in a tree could result in a dangerous fall.

• Do not shoot through cracks in structures. Rule: “If you can’t get your head through it, don’t shoot

through it.”

• No blind firing – players must always be able to see their target.

• Respect all players – no aggressive behaviour, abusive language, or unsportsmanlike conduct.

• Respect the marshals – their word is final. Do not argue with marshals or try to take matters into your

own hands with another player.


• Respect the site, its facilities, and your fellow players.

Final Note

Play fair, call your hits, and remember everyone is here for a safe and enjoyable day.

Important: All players must follow the rules. If you fail to follow the rules in place, you will be asked to

leave the site and may face a ban. Further action could also be taken if it is believed that players are

acting maliciously or intentionally breaking the rules.


Full auto - 1.13j (up to .32 weight bb)

semi - 1.88j  (20m engagement)

bolt action 2.4j (30m engagement)


https://www.gov.uk/government/publications/air-weapons-a-brief-guide-to-safety-jan-2011/air-weapons-a-brief-guide-to-safety#type-weapon


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