Safe Zone Facilities:
• Chrono station for gun testing.
• Registration and sign-in desk.
• Seating and staging areas for kit preparation.
• Food and drink points (if applicable).
• Toilets and designated smoking/vaping areas.
• AlphaDelta Store on site for airsoft supplies and essentials.
Remember: The safe zone is a no-fire area. Magazines must be out, chambers clear, and safeties on
at all times. Dry firing is not permitted.
Chrono & Gun Checks
• All guns must be chronoed at the start of the day.
• Any additional guns you wish to use later must also be chronoed and tagged.
• Spot checks may be carried out during the day in the field to ensure compliance.
• It is the player’s responsibility to ensure they follow the site rules and limits.
Failing to do so may result in a site ban and possible legal action.
FPS / Joule Limits
• Standard AEG / Full Auto: 1.13 Joules max.
• DMR (Designated Marksman Rifle): 1.45 Joules max, 20m MED.
• Sniper (Bolt Action only): 2.34 Joules max, 30m MED.
Engagement Rules
• No minimum engagement distance is in place, but use common sense.
– If you come around a corner and someone is very close, aim for their chest plate.
– Do not place your gun directly on their chest.
– A single shot is sufficient.
– Do not come around a corner and light someone up.
• Unless you are using a weapon that has a minimum engagement distance (e.g. DMRs, snipers) –
you should know your MED beforehand.
• No bang kills – if you get the drop on someone, either:
– Use a rubber/foam knife kill. If you have been knife killed, do not call “HIT” – simply raise your hand
and follow the hit-taking rules.
– Place a controlled shot into a safe area (back of plate carrier, back of leg).
• No shots to the back of the head.
• Avoid unnecessary headshots – aim for the body where possible. If only the head is visible, you may
take the shot.
Hit Taking & Medic Rules
• When you are hit, raise your hand and clearly call “HIT.”
• You must keep your hand raised at all times while moving back to your respawn point.
• Move quickly and out of the line of fire – this prevents blocking shots intended for other players.
Medic Rules:
• If medic rules are in play:
– On your first hit, raise your hand and call for a medic.
– A teammate can medic you back into play.
– On your second hit (after using your medic band), you must return to respawn.
Additional Rules:
• Dead men don’t talk – once you are hit, you cannot pass information to live players.
• Friendly fire counts as a kill – watch your shots.
• Ricochets do not count – however, if in doubt, call yourself out.
• Applies to all hits: if in doubt, take yourself out.
Fire Discipline
• Short, controlled bursts only – no overkill.
• Applies to burst-fire guns as well.
• Clear delay between bursts – no trigger tapping to simulate full auto.
• If anyone is caught abusing these rules:
– First, they will be asked to switch to semi-auto only.
– If it continues, they will be asked to sit out of the game.
– If behaviour persists throughout the day, they will be asked to leave the site.
Boundaries
• There is a motorway that runs down the side of the site – do not climb over the fence onto the
motorway.
• Do not shoot at any passing cars, or attempt to assist any motorists that have broken down.
• Anyone caught breaking these rules will be asked to leave the site.
• On the opposite side of the site is the main green running parallel to the motorway – you must stay
within the treeline of the site.
• Other boundaries may be added during the day, and players will be notified by marshals.
Grenade & Pyro Rules
• Grenade kill radius: 5m, unless behind hard cover (solid structures, trees, buildings).
• Soft cover (bushes, foliage, teammates) does not count as protection. If you are within the blast
radius, you are hit.
• Nothing higher than a Mark 5 is permitted on site.
• Smoke grenades: Must only be used outside. Do not throw into structures.
• Please keep all pyro and activity away from the main road running alongside the site.
Site Conduct & Safety
• Do not climb on any structures that are not designed for climbing.
• Do not climb trees – being shot while in a tree could result in a dangerous fall.
• Do not shoot through cracks in structures. Rule: “If you can’t get your head through it, don’t shoot
through it.”
• No blind firing – players must always be able to see their target.
• Respect all players – no aggressive behaviour, abusive language, or unsportsmanlike conduct.
• Respect the marshals – their word is final. Do not argue with marshals or try to take matters into your
own hands with another player.
• Respect the site, its facilities, and your fellow players.
Final Note
Play fair, call your hits, and remember everyone is here for a safe and enjoyable day.
Important: All players must follow the rules. If you fail to follow the rules in place, you will be asked to
leave the site and may face a ban. Further action could also be taken if it is believed that players are
acting maliciously or intentionally breaking the rules.
Full auto - 1.13j (up to .32 weight bb)
semi - 1.88j (20m engagement)
bolt action 2.4j (30m engagement)